Lufia 1 Part 2
Lufia 1 feels very primitive considering when you kill a group of enemies and your guys were targetting it they just miss instead of attacking the other enemies in combat. Turn order seems to be kind of random too. Not to mention you cant decide which enemy in a group of enemies you want to target, but unlike Dragon Quest the AI is not smart in deciding which enemy to attack. It leads to scenarios where you can kill 2 enemies in 1 turn but end up not doing so because of what enemy the AI decided to target. It's also a pretty hard game so far but not in a way that requires you to strategize rather just grind because the game doesn't let you strategize very well.
Also, why does the overworld/dungeon music reset with every encounter. And why does the reduce encounter rate item feel like it doesn't work. This game is kinda bad.
I just got Jerin also and she sucks. Aguro pisses me off too.